Cartoon characters.Shapes that differ greatly from conventional human, such as reptiles/insects, birds, fish, and aliens, are not supported.
Polycount : 10K
|Prep Time : a month
StreamerCustomer ServiceMCVirtual Guide
Commonly used for commercial products. For example, the spokesperson of two-dimensional products commonly used in e-sports peripherals.
Polycount : 100K
|Prep Time : two months
StreamerIdolBrand AmbassadorShort Video
5 shots from different angles, clear and unobstructed. AI automatically adjusts and generates stylized mid-quality digital human model assets based on standard faces.Such digital humans are oriented to business scenarios such as conferences, forums, and virtual business cards.
Polycount : 2K
|Prep Time : a week
Virtual Customer ServiceConference
In the virtual idol scenario, multiple digital human characters are rendered at the same time which puts strains on the hardware.Therefore, when concerts, group dances, or multi-object interactions occur, we need to balance quality and performance.
Polycount : 500K
|Prep Time : two months
Virtual StreamerVirtual Customer ServiceShort Video
Two sets of assets will be provided, one aimed towards quality, for offline content that pursues quality. Another set of performance-biased optimizations for real-time content that pursues interaction.
Polycount : 2M
|Prep Time : two months
Virtual HostVirtual ModelVirtual KOLShort Video
Great choice for creating virtual idols and KOLs. They could be real twin replicas of an existing idol. Two sets of assets will be provided, one aimed towards quality, for offline content that pursues quality. Another set of performance-biased optimizations for real-time content that pursues interaction.
Polycount : 10M
|Prep Time : three months
Virtual AmbassadorVirtual ActorMovie/AdsVirtual Idol